more fixes towards working convex-convex, in case of (too) many edge-edge cases:
1) sample directions over a unit sphere and 2) add a contact, using mpr add missing bullet.pc.cmake file (for old Bullet 2.x)
This commit is contained in:
@@ -48,9 +48,9 @@ public:
|
||||
arraySizeZ(10),
|
||||
#else
|
||||
|
||||
arraySizeX(30),
|
||||
arraySizeY(30),
|
||||
arraySizeZ(30),
|
||||
arraySizeX(20),
|
||||
arraySizeY(20),
|
||||
arraySizeZ(20),
|
||||
#endif
|
||||
m_useConcaveMesh(false),
|
||||
gapX(16.3),
|
||||
|
||||
@@ -18,6 +18,7 @@ void Bullet2FileDemo::setupScene(const ConstructionInfo& ci)
|
||||
b3Assert(ci.m_instancingRenderer);
|
||||
|
||||
const char* fileName="data/testFile.bullet";
|
||||
//const char* fileName="data/testFileFracture.bullet";
|
||||
|
||||
FILE* f = 0;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user