more fixes towards working convex-convex, in case of (too) many edge-edge cases:
1) sample directions over a unit sphere and 2) add a contact, using mpr add missing bullet.pc.cmake file (for old Bullet 2.x)
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@@ -860,8 +860,8 @@ inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB,
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b3MprSimplex_t portal;
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if (!hasSepAxis[pairIndex])
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return -1;
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// if (!hasSepAxis[pairIndex])
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// return -1;
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hasSepAxis[pairIndex] = 0;
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int res;
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