Remove tweaks added by me but not part of roboschool.

This commit is contained in:
Benelot
2017-09-14 12:52:21 +02:00
parent c56c5d74e7
commit 2e8a86462f
3 changed files with 5 additions and 14 deletions

View File

@@ -44,7 +44,7 @@ class MJCFBaseBulletEnv(gym.Env):
else: else:
self.physicsClientId = p.connect(p.DIRECT) self.physicsClientId = p.connect(p.DIRECT)
p.configureDebugVisualizer(p.COV_ENABLE_GUI,0) p.configureDebugVisualizer(p.COV_ENABLE_GUI,0)
if self.scene is None: if self.scene is None:
self.scene = self.create_single_player_scene() self.scene = self.create_single_player_scene()
if not self.scene.multiplayer: if not self.scene.multiplayer:

View File

@@ -3,7 +3,6 @@ import numpy as np
class InvertedPendulum(MJCFBasedRobot): class InvertedPendulum(MJCFBasedRobot):
swingup = False swingup = False
force_gain = 12 # TODO: Try to find out why we need to scale the force
def __init__(self): def __init__(self):
MJCFBasedRobot.__init__(self, 'inverted_pendulum.xml', 'cart', action_dim=1, obs_dim=5) MJCFBasedRobot.__init__(self, 'inverted_pendulum.xml', 'cart', action_dim=1, obs_dim=5)
@@ -16,16 +15,16 @@ class InvertedPendulum(MJCFBasedRobot):
self.j1.set_motor_torque(0) self.j1.set_motor_torque(0)
def apply_action(self, a): def apply_action(self, a):
#assert( np.isfinite(a).all() ) assert( np.isfinite(a).all() )
if not np.isfinite(a).all(): if not np.isfinite(a).all():
print("a is inf") print("a is inf")
a[0] = 0 a[0] = 0
self.slider.set_motor_torque( self.force_gain * 100*float(np.clip(a[0], -1, +1)) ) self.slider.set_motor_torque( 100*float(np.clip(a[0], -1, +1)) )
def calc_state(self): def calc_state(self):
self.theta, theta_dot = self.j1.current_position() self.theta, theta_dot = self.j1.current_position()
x, vx = self.slider.current_position() x, vx = self.slider.current_position()
#assert( np.isfinite(x) ) assert( np.isfinite(x) )
if not np.isfinite(x): if not np.isfinite(x):
print("x is inf") print("x is inf")
@@ -50,7 +49,6 @@ class InvertedPendulum(MJCFBasedRobot):
class InvertedPendulumSwingup(InvertedPendulum): class InvertedPendulumSwingup(InvertedPendulum):
swingup = True swingup = True
force_gain = 2.2 # TODO: Try to find out why we need to scale the force
class InvertedDoublePendulum(MJCFBasedRobot): class InvertedDoublePendulum(MJCFBasedRobot):
@@ -70,8 +68,7 @@ class InvertedDoublePendulum(MJCFBasedRobot):
def apply_action(self, a): def apply_action(self, a):
assert( np.isfinite(a).all() ) assert( np.isfinite(a).all() )
force_gain = 0.78 # TODO: Try to find out why we need to scale the force self.slider.set_motor_torque( 200*float(np.clip(a[0], -1, +1)) )
self.slider.set_motor_torque( force_gain *200*float(np.clip(a[0], -1, +1)) )
def calc_state(self): def calc_state(self):
theta, theta_dot = self.j1.current_position() theta, theta_dot = self.j1.current_position()

View File

@@ -15,10 +15,6 @@ class Scene:
self.dt = self.timestep * self.frame_skip self.dt = self.timestep * self.frame_skip
self.cpp_world = World(gravity, timestep, frame_skip) self.cpp_world = World(gravity, timestep, frame_skip)
#self.cpp_world.set_glsl_path(os.path.join(os.path.dirname(__file__), "cpp-household/glsl"))
#self.big_caption = self.cpp_world.test_window_big_caption # that's a function you can call
#self.console_print = self.cpp_world.test_window_print # this too
self.test_window_still_open = True # or never opened self.test_window_still_open = True # or never opened
self.human_render_detected = False # if user wants render("human"), we open test window self.human_render_detected = False # if user wants render("human"), we open test window
@@ -52,8 +48,6 @@ class Scene:
The idea is: apply motor torques for all robots, then call global_step(), then collect The idea is: apply motor torques for all robots, then call global_step(), then collect
observations from robots using step() with the same action. observations from robots using step() with the same action.
""" """
#if self.human_render_detected:
# self.test_window_still_open = self.cpp_world.test_window()
self.cpp_world.step(self.frame_skip) self.cpp_world.step(self.frame_skip)
class SingleRobotEmptyScene(Scene): class SingleRobotEmptyScene(Scene):