add option to approximate face contact with collision quadrature points
This commit is contained in:
@@ -8129,6 +8129,8 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
|
||||
{
|
||||
psb->m_renderNodes.resize(0);
|
||||
}
|
||||
// This value should really be a exposed parameter
|
||||
psb->setCollisionQuadrature(5);
|
||||
btVector3 gravity = m_data->m_dynamicsWorld->getGravity();
|
||||
btDeformableLagrangianForce* gravityForce = new btDeformableGravityForce(gravity);
|
||||
m_data->m_dynamicsWorld->addForce(psb, gravityForce);
|
||||
|
||||
Reference in New Issue
Block a user