From 2f21514f3d4c0711aaafdc92aef6d56efa62ab9a Mon Sep 17 00:00:00 2001 From: ejcoumans Date: Mon, 4 Dec 2006 15:43:40 +0000 Subject: [PATCH] --- changes.txt | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/changes.txt b/changes.txt index 4c021f5e3..11830544f 100644 --- a/changes.txt +++ b/changes.txt @@ -1,18 +1,26 @@ Bullet Continuous Collision Detection and Physics Library Erwin Coumans +2006 Dec 04, Erwin Coumans + Added btNearCallback. This is similar to Open Dynamics Engine (ODE) dNearCallback, but important differences: + - contact points are persistent (lifetime more then one frame, for warmstarting/incremental contact point management) + - continuous collision detection, time of impact + Added btRigidBody::isInWorld(), returns true if btRigidBody is inside a btCollisionWorld/btDynamicsWorld derived class + Added angularFactor to btRigidbody, this helps some character control (no angular impulse applied) + + 2006 Nov 28 Moved StackAlloc from EPA into LinearMath/btStackAlloc renamed internal class ConcaveShape into btConcaveShape added btHeightfieldTerrainShape (not completed yet) -2006 Nov 15 +2006 Nov 15 Nathanael Presson Added EPA penetration depth algorithm, Expanding Polytope Algorithm Added Pierre Terdiman penetration depth comparison/test DEMO Fixed Bullet's Minkowski sampling penetration depth solver Contributed by Nathanael Presson -2006 Nov 11 +2006 Nov 11 Francisco León Nájera Added GIMPACT trimesh collision detection: concave versus concave, Contributed by Francisco León Nájera