allow changeVisualShape (rgbaColor, specularColor and texture) for maximal coordinates rigid body (btRigidBody)
Make the examples\pybullet\examples\createVisualShape.py a bit more interesting
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@@ -7890,7 +7890,27 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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}
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} else
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{
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//todo: change color for rigid body
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if (bodyHandle->m_rigidBody)
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{
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int graphicsIndex = bodyHandle->m_rigidBody->getUserIndex();
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if (clientCmd.m_updateFlags & CMD_UPDATE_VISUAL_SHAPE_TEXTURE)
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{
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if (texHandle)
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{
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int shapeIndex = m_data->m_guiHelper->getShapeIndexFromInstance(graphicsIndex);
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m_data->m_guiHelper->replaceTexture(shapeIndex,texHandle->m_openglTextureId);
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}
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}
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if (clientCmd.m_updateFlags & CMD_UPDATE_VISUAL_SHAPE_RGBA_COLOR)
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{
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m_data->m_visualConverter.changeRGBAColor(bodyUniqueId,linkIndex,clientCmd.m_updateVisualShapeDataArguments.m_rgbaColor);
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m_data->m_guiHelper->changeRGBAColor(graphicsIndex,clientCmd.m_updateVisualShapeDataArguments.m_rgbaColor);
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}
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if (clientCmd.m_updateFlags & CMD_UPDATE_VISUAL_SHAPE_SPECULAR_COLOR)
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{
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m_data->m_guiHelper->changeSpecularColor(graphicsIndex,clientCmd.m_updateVisualShapeDataArguments.m_specularColor);
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}
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}
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}
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}
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}
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@@ -2712,7 +2712,7 @@ btVector3 PhysicsServerExample::getRayTo(int x,int y)
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btAssert(0);
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return btVector3(0,0,0);
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}
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float top = 1.f;
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float bottom = -1.f;
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float nearPlane = 1.f;
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