expose some sleep timeout pybullet.setPhysicsEngineParameter(maxNumCmdPer1ms=100) or b3PhysicsParamSetMaxNumCommandsPer1ms,
if more commands than those are processed per millisecond, a 1ms sleep will follow, to avoid other threads being stalled.
This commit is contained in:
@@ -347,6 +347,16 @@ int b3PhysicsParamSetContactBreakingThreshold(b3SharedMemoryCommandHandle comman
|
||||
command->m_updateFlags |= SIM_PARAM_UPDATE_CONTACT_BREAKING_THRESHOLD;
|
||||
return 0;
|
||||
}
|
||||
int b3PhysicsParamSetMaxNumCommandsPer1ms(b3SharedMemoryCommandHandle commandHandle, int maxNumCmdPer1ms)
|
||||
{
|
||||
struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
|
||||
b3Assert(command->m_type == CMD_SEND_PHYSICS_SIMULATION_PARAMETERS);
|
||||
|
||||
command->m_physSimParamArgs.m_maxNumCmdPer1ms = maxNumCmdPer1ms;
|
||||
command->m_updateFlags |= SIM_PARAM_MAX_CMD_PER_1MS;
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
int b3PhysicsParamSetNumSolverIterations(b3SharedMemoryCommandHandle commandHandle, int numSolverIterations)
|
||||
{
|
||||
|
||||
@@ -198,6 +198,7 @@ int b3PhysicsParamSetCollisionFilterMode(b3SharedMemoryCommandHandle commandHand
|
||||
int b3PhysicsParamSetUseSplitImpulse(b3SharedMemoryCommandHandle commandHandle, int useSplitImpulse);
|
||||
int b3PhysicsParamSetSplitImpulsePenetrationThreshold(b3SharedMemoryCommandHandle commandHandle, double splitImpulsePenetrationThreshold);
|
||||
int b3PhysicsParamSetContactBreakingThreshold(b3SharedMemoryCommandHandle commandHandle, double contactBreakingThreshold);
|
||||
int b3PhysicsParamSetMaxNumCommandsPer1ms(b3SharedMemoryCommandHandle commandHandle, int maxNumCmdPer1ms);
|
||||
|
||||
//b3PhysicsParamSetInternalSimFlags is for internal/temporary/easter-egg/experimental demo purposes
|
||||
//Use at own risk: magic things may or my not happen when calling this API
|
||||
|
||||
@@ -48,6 +48,7 @@ bool gResetSimulation = 0;
|
||||
int gVRTrackingObjectUniqueId = -1;
|
||||
btTransform gVRTrackingObjectTr = btTransform::getIdentity();
|
||||
|
||||
int gMaxNumCmdPer1ms = 100;//experiment: add some delay to avoid threads starving other threads
|
||||
int gCreateObjectSimVR = -1;
|
||||
int gEnableKukaControl = 0;
|
||||
btVector3 gVRTeleportPos1(0,0,0);
|
||||
@@ -3161,6 +3162,11 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
|
||||
{
|
||||
gContactBreakingThreshold = clientCmd.m_physSimParamArgs.m_contactBreakingThreshold;
|
||||
}
|
||||
if (clientCmd.m_updateFlags&SIM_PARAM_MAX_CMD_PER_1MS)
|
||||
{
|
||||
gMaxNumCmdPer1ms = clientCmd.m_physSimParamArgs.m_maxNumCmdPer1ms;
|
||||
}
|
||||
|
||||
if (clientCmd.m_updateFlags&SIM_PARAM_UPDATE_COLLISION_FILTER_MODE)
|
||||
{
|
||||
m_data->m_broadphaseCollisionFilterCallback->m_filterMode = clientCmd.m_physSimParamArgs.m_collisionFilterMode;
|
||||
|
||||
@@ -277,7 +277,7 @@ struct MotionThreadLocalStorage
|
||||
|
||||
|
||||
float clampedDeltaTime = 0.2;
|
||||
float sleepTimeThreshold = 8./1000.;
|
||||
extern int gMaxNumCmdPer1ms;
|
||||
|
||||
|
||||
void MotionThreadFunc(void* userPtr,void* lsMemory)
|
||||
@@ -289,6 +289,7 @@ void MotionThreadFunc(void* userPtr,void* lsMemory)
|
||||
//int workLeft = true;
|
||||
b3Clock clock;
|
||||
clock.reset();
|
||||
b3Clock sleepClock;
|
||||
bool init = true;
|
||||
if (init)
|
||||
{
|
||||
@@ -299,6 +300,8 @@ void MotionThreadFunc(void* userPtr,void* lsMemory)
|
||||
|
||||
|
||||
double deltaTimeInSeconds = 0;
|
||||
int numCmdSinceSleep1ms = 0;
|
||||
|
||||
do
|
||||
{
|
||||
BT_PROFILE("loop");
|
||||
@@ -307,6 +310,19 @@ void MotionThreadFunc(void* userPtr,void* lsMemory)
|
||||
BT_PROFILE("usleep(0)");
|
||||
b3Clock::usleep(0);
|
||||
}
|
||||
|
||||
if (numCmdSinceSleep1ms>gMaxNumCmdPer1ms)
|
||||
{
|
||||
BT_PROFILE("usleep(1000)");
|
||||
b3Clock::usleep(1000);
|
||||
numCmdSinceSleep1ms = 0;
|
||||
sleepClock.reset();
|
||||
}
|
||||
if (sleepClock.getTimeMilliseconds()>1)
|
||||
{
|
||||
sleepClock.reset();
|
||||
numCmdSinceSleep1ms = 0;
|
||||
}
|
||||
double dt = double(clock.getTimeMicroseconds())/1000000.;
|
||||
clock.reset();
|
||||
deltaTimeInSeconds+= dt;
|
||||
@@ -434,6 +450,7 @@ void MotionThreadFunc(void* userPtr,void* lsMemory)
|
||||
{
|
||||
BT_PROFILE("processClientCommands");
|
||||
args->m_physicsServerPtr->processClientCommands();
|
||||
numCmdSinceSleep1ms++;
|
||||
}
|
||||
|
||||
} while (args->m_cs->getSharedParam(0)!=eRequestTerminateMotion);
|
||||
|
||||
@@ -315,6 +315,7 @@ enum EnumSimParamUpdateFlags
|
||||
SIM_PARAM_UPDATE_SPLIT_IMPULSE_PENETRATION_THRESHOLD = 256,
|
||||
SIM_PARAM_UPDATE_COLLISION_FILTER_MODE=512,
|
||||
SIM_PARAM_UPDATE_CONTACT_BREAKING_THRESHOLD = 1024,
|
||||
SIM_PARAM_MAX_CMD_PER_1MS = 2048,
|
||||
};
|
||||
|
||||
enum EnumLoadBunnyUpdateFlags
|
||||
@@ -342,6 +343,7 @@ struct SendPhysicsSimulationParameters
|
||||
int m_useSplitImpulse;
|
||||
double m_splitImpulsePenetrationThreshold;
|
||||
double m_contactBreakingThreshold;
|
||||
int m_maxNumCmdPer1ms;
|
||||
int m_internalSimFlags;
|
||||
double m_defaultContactERP;
|
||||
int m_collisionFilterMode;
|
||||
|
||||
Reference in New Issue
Block a user