Expose a better API to allow any render engine to be used for the physics simulation when loading URDF/SDF files.
See bullet3/examples/Importers/ImportURDFDemo/DefaultVisualShapeConverter.h Give the kuka_iiwa/model.urdf some blue color, not just orange, to mimick the original a bit better Preparation for the CMD_CAMERA_IMAGE_COMPLETED command, to expose a virtual camera to the robotics API
This commit is contained in:
@@ -47,6 +47,10 @@
|
||||
<material name="Orange">
|
||||
<color rgba="1.0 0.423529411765 0.0392156862745 1.0"/>
|
||||
</material>
|
||||
<material name="Blue">
|
||||
<color rgba="0.5 0.7 1.0 1.0"/>
|
||||
</material>
|
||||
|
||||
<!--Import the lbr iiwa macro -->
|
||||
<!--Import Transmissions -->
|
||||
<!--Include Utilities -->
|
||||
@@ -97,7 +101,7 @@
|
||||
<geometry>
|
||||
<mesh filename="meshes/link_1.stl"/>
|
||||
</geometry>
|
||||
<material name="Orange"/>
|
||||
<material name="Blue"/>
|
||||
</visual>
|
||||
<collision>
|
||||
<origin rpy="0 0 0" xyz="0 0 0"/>
|
||||
@@ -126,7 +130,7 @@
|
||||
<geometry>
|
||||
<mesh filename="meshes/link_2.stl"/>
|
||||
</geometry>
|
||||
<material name="Orange"/>
|
||||
<material name="Blue"/>
|
||||
</visual>
|
||||
<collision>
|
||||
<origin rpy="0 0 0" xyz="0 0 0"/>
|
||||
@@ -184,7 +188,7 @@
|
||||
<geometry>
|
||||
<mesh filename="meshes/link_4.stl"/>
|
||||
</geometry>
|
||||
<material name="Orange"/>
|
||||
<material name="Blue"/>
|
||||
</visual>
|
||||
<collision>
|
||||
<origin rpy="0 0 0" xyz="0 0 0"/>
|
||||
@@ -213,7 +217,7 @@
|
||||
<geometry>
|
||||
<mesh filename="meshes/link_5.stl"/>
|
||||
</geometry>
|
||||
<material name="Orange"/>
|
||||
<material name="Blue"/>
|
||||
</visual>
|
||||
<collision>
|
||||
<origin rpy="0 0 0" xyz="0 0 0"/>
|
||||
|
||||
Reference in New Issue
Block a user