more CUDA work
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@@ -30,6 +30,9 @@
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#ifndef __RENDER_PARTICLES__
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#define __RENDER_PARTICLES__
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class CProfileIterator;
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class ParticleRenderer
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{
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public:
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@@ -55,6 +58,11 @@ public:
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void setFOV(float fov) { m_fov = fov; }
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void setWindowSize(int w, int h) { m_window_w = w; m_window_h = h; }
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void showProfileInfo(float& xOffset,float& yStart, float yIncr);
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void displayProfileString(int xOffset,int yStart,char* message);
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class CProfileIterator* m_profileIterator;
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protected: // methods
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void _initGL();
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void _drawPoints();
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