added configuration files for collision detection.
this allows to use different collision algorithms by default, and avoid linkage issues.
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_COLLISION_CONFIGURATION
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#define BT_COLLISION_CONFIGURATION
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///btCollisionConfiguration allows to configure Bullet collision detection
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///stack allocator size, default collision algorithms and persistent manifold pool size
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///todo: describe the meaning
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class btCollisionConfiguration
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{
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public:
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virtual ~btCollisionConfiguration()
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{
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}
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///pool size for the persistent contact manifold
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virtual int getMaxPersistentManifoldPoolSize() = 0;
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virtual int getStackAllocatorSize() = 0;
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virtual int getCollisionAlgorithmPoolSize() = 0;
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virtual int getCollisionAlgorithmMaxElementSize() = 0;
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virtual btCollisionAlgorithmCreateFunc* getConvexConvexCollisionCreateFunc() = 0;
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virtual btCollisionAlgorithmCreateFunc* getConvexConcaveCollisionCreateFunc() = 0;
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virtual btCollisionAlgorithmCreateFunc* getSwappedConvexConcaveCollisionCreateFunc() = 0;
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virtual btCollisionAlgorithmCreateFunc* getCompoundCollisionCreateFunc() = 0;
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virtual btCollisionAlgorithmCreateFunc* getSwappedCompoundCollisionCreateFunc() = 0;
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virtual btCollisionAlgorithmCreateFunc* getEmptyCollisionCreateFunc() = 0;
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};
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#endif //BT_COLLISION_CONFIGURATION
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