more work on the new Bullet manual/quickstart guide, and cross reference to HelloWorld.cpp source code
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@@ -26,9 +26,9 @@ Bullet Physics is a professional open source collision detection, rigid body and
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\subsection{New in Bullet 2.81}
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\begin{itemize}
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\item SIMD and Neon optimizations for iOS and Mac OSX, thanks to a contribution from Apple
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\item Rolling Friction using a constraint, thanks to Erin Catto for the idea. \\See \path{Demos/RollingFrictionDemo/RollingFrictionDemo.cpp}
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\item XML serialization\\See \path{Bullet/Demos/BulletXmlImportDemo} and \path{Bullet/Demos/SerializeDemo}
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\item Gear constraint\\See \path{Bullet/Demos/ConstraintDemo}.
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\item Rolling Friction using a constraint, thanks to Erin Catto for the idea. See \path{Demos/RollingFrictionDemo/RollingFrictionDemo.cpp}
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\item XML serialization. See \path{Bullet/Demos/BulletXmlImportDemo} and \path{Bullet/Demos/SerializeDemo}
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\item Gear constraint. See \path{Bullet/Demos/ConstraintDemo}.
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\item Improved continuous collision response, feeding speculative contacts to the constraint solver. See \path{Bullet/Demos/CcdPhysicsDemo}
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\item Improved premake4 build system including support for Mac OSX, Linux and iOS
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\item Refactoring of collision detection pipeline using stack allocation instead of modifying the collision object. This will allow better future multithreading optimizations.
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