more work on the new Bullet manual/quickstart guide, and cross reference to HelloWorld.cpp source code

This commit is contained in:
erwin.coumans
2012-10-06 20:56:44 +00:00
parent 48e932c8d6
commit 30b88f2f8e
6 changed files with 94 additions and 12 deletions

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@@ -26,9 +26,9 @@ Bullet Physics is a professional open source collision detection, rigid body and
\subsection{New in Bullet 2.81}
\begin{itemize}
\item SIMD and Neon optimizations for iOS and Mac OSX, thanks to a contribution from Apple
\item Rolling Friction using a constraint, thanks to Erin Catto for the idea. \\See \path{Demos/RollingFrictionDemo/RollingFrictionDemo.cpp}
\item XML serialization\\See \path{Bullet/Demos/BulletXmlImportDemo} and \path{Bullet/Demos/SerializeDemo}
\item Gear constraint\\See \path{Bullet/Demos/ConstraintDemo}.
\item Rolling Friction using a constraint, thanks to Erin Catto for the idea. See \path{Demos/RollingFrictionDemo/RollingFrictionDemo.cpp}
\item XML serialization. See \path{Bullet/Demos/BulletXmlImportDemo} and \path{Bullet/Demos/SerializeDemo}
\item Gear constraint. See \path{Bullet/Demos/ConstraintDemo}.
\item Improved continuous collision response, feeding speculative contacts to the constraint solver. See \path{Bullet/Demos/CcdPhysicsDemo}
\item Improved premake4 build system including support for Mac OSX, Linux and iOS
\item Refactoring of collision detection pipeline using stack allocation instead of modifying the collision object. This will allow better future multithreading optimizations.