fix doubleprecision build
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@@ -99,7 +99,7 @@ void SpuRaycastTaskProcess::issueTask2()
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}
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}
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void SpuRaycastTaskProcess::addWorkToTask(SpuRaycastTaskWorkUnit workunit)
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void SpuRaycastTaskProcess::addWorkToTask(SpuRaycastTaskWorkUnit& workunit)
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{
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m_spuRaycastTaskDesc[m_currentTask].workUnits[m_currentWorkUnitInTask] = workunit;
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m_currentWorkUnitInTask++;
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@@ -61,7 +61,7 @@ public:
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void initialize2(void* spuCollisionObjectsWrappers, int numSpuCollisionObjectWrappers);
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/// batch up additional work to a current task for SPU processing. When batch is full, it issues the task.
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void addWorkToTask(struct SpuRaycastTaskWorkUnit);
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void addWorkToTask(struct SpuRaycastTaskWorkUnit&);
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/// call flush to submit potential outstanding work to SPUs and wait for all involved SPUs to be finished
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void flush2();
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