don't crash if the maximum number of pairs is exceeded, but report an error using b3Error
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@@ -397,7 +397,7 @@ void ParticleDemo::clientMoveAndDisplay()
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cl_mem pairsGPU = 0;
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{
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m_data->m_broadphaseGPU->calculateOverlappingPairs();
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m_data->m_broadphaseGPU->calculateOverlappingPairs(64*numParticles);
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pairsGPU = m_data->m_broadphaseGPU->getOverlappingPairBuffer();
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numPairsGPU = m_data->m_broadphaseGPU->getNumOverlap();
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}
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