don't crash if the maximum number of pairs is exceeded, but report an error using b3Error
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@@ -144,7 +144,7 @@ void b3GpuRigidBodyPipeline::stepSimulation(float deltaTime)
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numPairs = m_data->m_broadphaseDbvt->getOverlappingPairCache()->getNumOverlappingPairs();
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} else
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{
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m_data->m_broadphaseSap->calculateOverlappingPairs();
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m_data->m_broadphaseSap->calculateOverlappingPairs(m_data->m_config.m_maxBroadphasePairs);
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numPairs = m_data->m_broadphaseSap->getNumOverlap();
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}
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}
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