Cleaned up/simplified construction of a btRigidBody
Fixed memoryleak in btOptimizedBvh (delete []m_contiguousNodes;) Changed DemoApplication::localCreateRigidBody, so it adds the rigidbody to the btDynamicsWorld. Added check for duplicate objects in world when adding. Added assert to prevent setLinearVelocity on static rigidbodies Added btCollisionFilterGroups to btBroadphaseProxy removed duplicate 'btBroadphaseProxy* m_broadphaseProxy;' in btRigidBody
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@@ -147,7 +147,7 @@ public:
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}
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btVector3 getRayTo(int x,int y);
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btRigidBody* localCreateRigidBody(bool isDynamic, float mass, const btTransform& startTransform,btCollisionShape* shape);
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btRigidBody* localCreateRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape);
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///callback methods by glut
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