Cleaned up/simplified construction of a btRigidBody
Fixed memoryleak in btOptimizedBvh (delete []m_contiguousNodes;) Changed DemoApplication::localCreateRigidBody, so it adds the rigidbody to the btDynamicsWorld. Added check for duplicate objects in world when adding. Added assert to prevent setLinearVelocity on static rigidbodies Added btCollisionFilterGroups to btBroadphaseProxy removed duplicate 'btBroadphaseProxy* m_broadphaseProxy;' in btRigidBody
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@@ -134,8 +134,7 @@ void UserCollisionAlgorithm::initPhysics()
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startTransform.setIdentity();
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startTransform.setOrigin(btVector3(0,-2,0));
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btRigidBody* staticBody= localCreateRigidBody(isDynamic, mass, startTransform,trimeshShape);
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getDynamicsWorld()->addCollisionObject(staticBody);
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btRigidBody* staticBody= localCreateRigidBody(mass, startTransform,trimeshShape);
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//enable custom material callback
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staticBody->m_collisionFlags |= btCollisionObject::customMaterialCallback;
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@@ -144,12 +143,12 @@ void UserCollisionAlgorithm::initPhysics()
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{
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btCollisionShape* sphereShape = new btSphereShape(1);
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startTransform.setOrigin(btVector3(1,2*i,1));
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btRigidBody* body = localCreateRigidBody(true, 1, startTransform,sphereShape);
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getDynamicsWorld()->addCollisionObject(body);
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btRigidBody* body = localCreateRigidBody(1, startTransform,sphereShape);
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}
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}
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m_dynamicsWorld->setDebugDrawer(&debugDrawer);
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}
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