Cleaned up/simplified construction of a btRigidBody
Fixed memoryleak in btOptimizedBvh (delete []m_contiguousNodes;) Changed DemoApplication::localCreateRigidBody, so it adds the rigidbody to the btDynamicsWorld. Added check for duplicate objects in world when adding. Added assert to prevent setLinearVelocity on static rigidbodies Added btCollisionFilterGroups to btBroadphaseProxy removed duplicate 'btBroadphaseProxy* m_broadphaseProxy;' in btRigidBody
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@@ -48,6 +48,9 @@ struct btCollisionObject
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customMaterialCallback = 4,//this allows per-triangle material (friction/restitution)
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};
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int m_collisionFlags;
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int m_islandTag1;
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