set up deformable world and solver (does not support contact or friction yet)
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@@ -34,7 +34,8 @@ enum btDynamicsWorldType
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BT_CONTINUOUS_DYNAMICS_WORLD = 3,
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BT_SOFT_RIGID_DYNAMICS_WORLD = 4,
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BT_GPU_DYNAMICS_WORLD = 5,
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BT_SOFT_MULTIBODY_DYNAMICS_WORLD = 6
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BT_SOFT_MULTIBODY_DYNAMICS_WORLD = 6,
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BT_DEFORMABLE_RIGID_DYNAMICS_WORLD = 7
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};
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///The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc.
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