set up deformable world and solver (does not support contact or friction yet)
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163
src/BulletSoftBody/btBackwardEulerObjective.h
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163
src/BulletSoftBody/btBackwardEulerObjective.h
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//
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// btBackwardEulerObjective.h
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// BulletSoftBody
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//
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// Created by Xuchen Han on 7/1/19.
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//
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#ifndef BT_BACKWARD_EULER_OBJECTIVE_H
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#define BT_BACKWARD_EULER_OBJECTIVE_H
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#include <functional>
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#include "btConjugateGradient.h"
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#include "btLagrangianForce.h"
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#include "btMassSpring.h"
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struct DirichletDofProjection
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{
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using TVStack = btAlignedObjectArray<btVector3>;
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const btAlignedObjectArray<btSoftBody *>& m_softBodies;
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DirichletDofProjection(const btAlignedObjectArray<btSoftBody *>& softBodies)
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: m_softBodies(softBodies)
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{}
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void operator()(TVStack& x)
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{
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size_t counter = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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const btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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if (psb->m_nodes[j].m_im == 0)
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{
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x[counter].setZero();
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}
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++counter;
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}
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}
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}
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};
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class btBackwardEulerObjective
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{
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public:
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using TVStack = btAlignedObjectArray<btVector3>;
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struct EmptyProjection
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{
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void operator()(TVStack& x)
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{}
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};
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struct DefaultPreconditioner
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{
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void operator()(const TVStack& x, TVStack& b)
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{
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btAssert(b.size() == x.size());
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for (int i = 0; i < b.size(); ++i)
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b[i] = x[i];
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}
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};
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btScalar m_dt;
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btConjugateGradient<btBackwardEulerObjective> cg;
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btAlignedObjectArray<btLagrangianForce*> m_lf;
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btAlignedObjectArray<btSoftBody *>& m_softBodies;
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std::function<void(TVStack&)> project;
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std::function<void(const TVStack&, TVStack&)> precondition;
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btBackwardEulerObjective(btAlignedObjectArray<btSoftBody *>& softBodies)
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: cg(20)
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, m_softBodies(softBodies)
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, project(EmptyProjection())
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, precondition(DefaultPreconditioner())
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{
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// this should really be specified in initialization instead of here
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btMassSpring* mass_spring = new btMassSpring(m_softBodies);
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m_lf.push_back(mass_spring);
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}
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virtual ~btBackwardEulerObjective() {}
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void initialize(){}
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void computeResidual(btScalar dt, TVStack& residual) const
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{
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// gravity is treated explicitly in predictUnconstraintMotion
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// add force
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for (int i = 0; i < m_lf.size(); ++i)
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{
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m_lf[i]->addScaledForce(dt, residual);
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}
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}
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btScalar computeNorm(const TVStack& residual) const
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{
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btScalar norm_squared = 0;
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for (int i = 0; i < residual.size(); ++i)
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{
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norm_squared += residual[i].length2();
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}
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return std::sqrt(norm_squared);
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}
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void computeStep(TVStack& dv, const TVStack& residual, const btScalar& dt)
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{
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m_dt = dt;
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// TODO:figure out what the tolerance should be
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btScalar tolerance = std::numeric_limits<float>::epsilon()*16 * computeNorm(residual);
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cg.solve(*this, dv, residual, tolerance);
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}
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void multiply(const TVStack& x, TVStack& b) const
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{
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for (int i = 0; i < b.size(); ++i)
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b[i].setZero();
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// add in the mass term
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size_t counter = 0;
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for (int i = 0; i < m_softBodies.size(); ++i)
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{
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btSoftBody* psb = m_softBodies[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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const auto& node = psb->m_nodes[j];
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b[counter] += (node.m_im == 0) ? btVector3(0,0,0) : x[counter] / node.m_im;
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++counter;
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}
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}
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for (int i = 0; i < m_lf.size(); ++i)
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{
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// damping force is implicit and elastic force is explicit
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m_lf[i]->addScaledDampingForceDifferential(-m_dt, x, b);
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}
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}
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void reinitialize(bool nodeUpdated)
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{
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for (int i = 0; i < m_lf.size(); ++i)
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{
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m_lf[i]->reinitialize(nodeUpdated);
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}
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if(nodeUpdated)
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{
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DirichletDofProjection dirichlet(m_softBodies);
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setProjection(dirichlet);
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}
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}
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template <class Func>
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void setProjection(Func project_func)
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{
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project = project_func;
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}
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template <class Func>
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void setPreconditioner(Func preconditioner_func)
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{
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precondition = preconditioner_func;
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}
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};
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#endif /* btBackwardEulerObjective_h */
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