set up deformable world and solver (does not support contact or friction yet)
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@@ -110,6 +110,7 @@ void btSoftBody::initDefaults()
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m_windVelocity = btVector3(0, 0, 0);
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m_restLengthScale = btScalar(1.0);
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m_dampingCoefficient = 1;
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}
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//
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