PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin.
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@@ -143,11 +143,10 @@ SET(BulletExampleBrowser_SRCS
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../TinyRenderer/tgaimage.cpp
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../TinyRenderer/our_gl.cpp
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../TinyRenderer/TinyRenderer.cpp
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../SharedMemory/TinyRendererVisualShapeConverter.cpp
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../SharedMemory/TinyRendererVisualShapeConverter.h
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../SharedMemory/plugins/tinyRendererPlugin/tinyRendererPlugin.cpp
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../SharedMemory/plugins/tinyRendererPlugin/TinyRendererVisualShapeConverter.cpp
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../SharedMemory/IKTrajectoryHelper.cpp
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../SharedMemory/IKTrajectoryHelper.h
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../SharedMemory/PhysicsServer.cpp
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../SharedMemory/PhysicsClientSharedMemory.cpp
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../SharedMemory/PhysicsClientSharedMemory_C_API.cpp
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@@ -110,8 +110,8 @@ project "App_BulletExampleBrowser"
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"../SharedMemory/PhysicsServerCommandProcessor.cpp",
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"../SharedMemory/PhysicsServerCommandProcessor.h",
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"../SharedMemory/b3PluginManager.cpp",
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"../SharedMemory/TinyRendererVisualShapeConverter.cpp",
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"../SharedMemory/TinyRendererVisualShapeConverter.h",
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"../SharedMemory/plugins/tinyRendererPlugin/TinyRendererVisualShapeConverter.cpp",
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"../SharedMemory/plugins/tinyRendererPlugin/tinyRendererPlugin.cpp",
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"../SharedMemory/SharedMemoryCommands.h",
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"../SharedMemory/SharedMemoryPublic.h",
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"../MultiThreading/MultiThreadingExample.cpp",
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