PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin.
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@@ -184,7 +184,7 @@ struct MyMJCFDefaults
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struct BulletMJCFImporterInternalData
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{
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GUIHelperInterface* m_guiHelper;
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struct LinkVisualShapesConverter* m_customVisualShapesConverter;
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struct UrdfRenderingInterface* m_customVisualShapesConverter;
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char m_pathPrefix[1024];
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std::string m_sourceFileName; // with path
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@@ -1419,7 +1419,7 @@ struct BulletMJCFImporterInternalData
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};
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BulletMJCFImporter::BulletMJCFImporter(struct GUIHelperInterface* helper, LinkVisualShapesConverter* customConverter, int flags)
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BulletMJCFImporter::BulletMJCFImporter(struct GUIHelperInterface* helper, UrdfRenderingInterface* customConverter, int flags)
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{
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m_data = new BulletMJCFImporterInternalData();
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m_data->m_guiHelper = helper;
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@@ -2,7 +2,7 @@
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#define BULLET_MJCF_IMPORTER_H
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#include "../ImportURDFDemo/URDFImporterInterface.h"
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#include "../ImportURDFDemo/LinkVisualShapesConverter.h"
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#include "../ImportURDFDemo/UrdfRenderingInterface.h"
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struct MJCFErrorLogger
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@@ -27,7 +27,7 @@ class BulletMJCFImporter : public URDFImporterInterface
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void convertURDFToVisualShapeInternal(const struct UrdfVisual* visual, const char* urdfPathPrefix, const btTransform& visualTransform, btAlignedObjectArray<struct GLInstanceVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut, btAlignedObjectArray<MJCFURDFTexture>& texturesOut) const;
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public:
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BulletMJCFImporter(struct GUIHelperInterface* helper, LinkVisualShapesConverter* customConverter, int flags);
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BulletMJCFImporter(struct GUIHelperInterface* helper, UrdfRenderingInterface* customConverter, int flags);
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virtual ~BulletMJCFImporter();
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virtual bool parseMJCFString(const char* xmlString, MJCFErrorLogger* logger);
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