PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin.
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@@ -184,7 +184,7 @@ struct MyMJCFDefaults
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struct BulletMJCFImporterInternalData
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{
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GUIHelperInterface* m_guiHelper;
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struct LinkVisualShapesConverter* m_customVisualShapesConverter;
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struct UrdfRenderingInterface* m_customVisualShapesConverter;
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char m_pathPrefix[1024];
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std::string m_sourceFileName; // with path
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@@ -1419,7 +1419,7 @@ struct BulletMJCFImporterInternalData
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};
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BulletMJCFImporter::BulletMJCFImporter(struct GUIHelperInterface* helper, LinkVisualShapesConverter* customConverter, int flags)
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BulletMJCFImporter::BulletMJCFImporter(struct GUIHelperInterface* helper, UrdfRenderingInterface* customConverter, int flags)
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{
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m_data = new BulletMJCFImporterInternalData();
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m_data->m_guiHelper = helper;
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