PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin.
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@@ -3,7 +3,7 @@
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#include "URDFImporterInterface.h"
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#include "LinkVisualShapesConverter.h"
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#include "UrdfRenderingInterface.h"
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struct BulletURDFTexture
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{
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@@ -23,7 +23,7 @@ class BulletURDFImporter : public URDFImporterInterface
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public:
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BulletURDFImporter(struct GUIHelperInterface* helper, LinkVisualShapesConverter* customConverter, double globalScaling=1, int flags=0);
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BulletURDFImporter(struct GUIHelperInterface* helper, UrdfRenderingInterface* customConverter, double globalScaling=1, int flags=0);
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virtual ~BulletURDFImporter();
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