PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin.
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@@ -32,8 +32,8 @@ myfiles =
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"../../examples/SharedMemory/Win32SharedMemory.h",
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"../../examples/SharedMemory/PosixSharedMemory.cpp",
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"../../examples/SharedMemory/PosixSharedMemory.h",
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"../../examples/SharedMemory/TinyRendererVisualShapeConverter.cpp",
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"../../examples/SharedMemory/TinyRendererVisualShapeConverter.h",
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"../../examples/SharedMemory/plugins/tinyRendererPlugin/TinyRendererVisualShapeConverter.cpp",
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"../../examples/SharedMemory/plugins/tinyRendererPlugin/tinyRendererPlugin.cpp",
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"../../examples/TinyRenderer/geometry.cpp",
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"../../examples/TinyRenderer/model.cpp",
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"../../examples/TinyRenderer/tgaimage.cpp",
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