PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin.
This commit is contained in:
@@ -36,9 +36,9 @@ SET(SharedMemory_SRCS
|
||||
SharedMemoryCommandProcessor.h
|
||||
PhysicsServerCommandProcessor.cpp
|
||||
PhysicsServerCommandProcessor.h
|
||||
TinyRendererVisualShapeConverter.cpp
|
||||
TinyRendererVisualShapeConverter.h
|
||||
SharedMemoryCommands.h
|
||||
plugins/tinyRendererPlugin/tinyRendererPlugin.cpp
|
||||
plugins/tinyRendererPlugin/TinyRendererVisualShapeConverter.cpp
|
||||
SharedMemoryCommands.h
|
||||
SharedMemoryPublic.h
|
||||
b3PluginManager.cpp
|
||||
../TinyRenderer/geometry.cpp
|
||||
|
||||
Reference in New Issue
Block a user