PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin.
This commit is contained in:
@@ -9,7 +9,7 @@ struct b3PluginContext
|
||||
|
||||
//plugin can modify the m_userPointer to store persistent object pointer (class or struct instance etc)
|
||||
void* m_userPointer;
|
||||
|
||||
|
||||
const struct b3VRControllerEvent* m_vrControllerEvents;
|
||||
int m_numVRControllerEvents;
|
||||
const struct b3KeyboardEvent* m_keyEvents;
|
||||
|
||||
Reference in New Issue
Block a user