PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin.
This commit is contained in:
@@ -90,9 +90,9 @@ myfiles =
|
||||
"../PhysicsServerCommandProcessor.h",
|
||||
"../b3PluginManager.cpp",
|
||||
"../PhysicsDirect.cpp",
|
||||
"../PhysicsClient.cpp",
|
||||
"../TinyRendererVisualShapeConverter.cpp",
|
||||
"../TinyRendererVisualShapeConverter.h",
|
||||
"../PhysicsClient.cpp",
|
||||
"../plugins/tinyRendererPlugin/tinyRendererPlugin.cpp",
|
||||
"../plugins/tinyRendererPlugin/TinyRendererVisualShapeConverter.cpp",
|
||||
"../../TinyRenderer/geometry.cpp",
|
||||
"../../TinyRenderer/model.cpp",
|
||||
"../../TinyRenderer/tgaimage.cpp",
|
||||
|
||||
Reference in New Issue
Block a user