PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin.
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@@ -18,8 +18,10 @@ SET(pybullet_SRCS
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../../examples/SharedMemory/IKTrajectoryHelper.cpp
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../../examples/SharedMemory/IKTrajectoryHelper.h
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../../examples/ExampleBrowser/InProcessExampleBrowser.cpp
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../../examples/SharedMemory/TinyRendererVisualShapeConverter.cpp
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../../examples/SharedMemory/TinyRendererVisualShapeConverter.h
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../../examples/SharedMemory/plugins/tinyRendererPlugin/tinyRendererPlugin.cpp
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../../examples/SharedMemory/plugins/tinyRendererPlugin/tinyRendererPlugin.h
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../../examples/SharedMemory/plugins/tinyRendererPlugin/TinyRendererVisualShapeConverter.cpp
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../../examples/SharedMemory/plugins/tinyRendererPlugin/TinyRendererVisualShapeConverter.h
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../../examples/OpenGLWindow/SimpleCamera.cpp
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../../examples/OpenGLWindow/SimpleCamera.h
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../../examples/TinyRenderer/geometry.cpp
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