PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin.
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@@ -91,8 +91,10 @@ if not _OPTIONS["no-enet"] then
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"../../examples/SharedMemory/IKTrajectoryHelper.cpp",
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"../../examples/SharedMemory/IKTrajectoryHelper.h",
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"../../examples/ExampleBrowser/InProcessExampleBrowser.cpp",
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"../../examples/SharedMemory/TinyRendererVisualShapeConverter.cpp",
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"../../examples/SharedMemory/TinyRendererVisualShapeConverter.h",
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"../../examples/SharedMemory/plugins/tinyRendererPlugin/tinyRendererPlugin.cpp",
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"../../examples/SharedMemory/plugins/tinyRendererPlugin/tinyRendererPlugin.h",
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"../../examples/SharedMemory/plugins/tinyRendererPlugin/TinyRendererVisualShapeConverter.cpp",
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"../../examples/SharedMemory/plugins/tinyRendererPlugin/TinyRendererVisualShapeConverter.h",
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"../../examples/OpenGLWindow/SimpleCamera.cpp",
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"../../examples/OpenGLWindow/SimpleCamera.h",
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"../../examples/TinyRenderer/geometry.cpp",
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