PyBullet: move TinyRenderer into a plugin, default statically loaded. You can also dynamically load a render plugin, as shown in renderPlugin.py example. premake has a way to compile the tinyRendererPlugin.
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3
setup.py
3
setup.py
@@ -65,7 +65,8 @@ sources = ["examples/pybullet/pybullet.c"]\
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+["examples/SharedMemory/PhysicsClientC_API.cpp"]\
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+["examples/SharedMemory/Win32SharedMemory.cpp"]\
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+["examples/SharedMemory/PosixSharedMemory.cpp"]\
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+["examples/SharedMemory/TinyRendererVisualShapeConverter.cpp"]\
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+["examples/SharedMemory/plugins/tinyRendererPlugin/TinyRendererVisualShapeConverter.cpp"]\
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+["examples/SharedMemory/plugins/tinyRendererPlugin/tinyRendererPlugin.cpp"]\
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+["examples/SharedMemory/PhysicsClientUDP.cpp"]\
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+["examples/SharedMemory/PhysicsClientUDP_C_API.cpp"]\
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+["examples/SharedMemory/PhysicsClientTCP.cpp"]\
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