From 329b9a1e3c0c5494b1236d4e683c50019bd7cd9c Mon Sep 17 00:00:00 2001 From: "erwin.coumans@gmail.com" Date: Wed, 8 May 2013 21:07:35 +0000 Subject: [PATCH] Avoid collision response between non-dynamic bodies, introduced in a recent commit. Fixes Issue 711 https://code.google.com/p/bullet/issues/detail?id=711 Thanks to Sergej Reich. --- .../ConstraintSolver/btSequentialImpulseConstraintSolver.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp index 0ccadea7a..5f9437b7a 100644 --- a/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp +++ b/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp @@ -766,7 +766,7 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m ///avoid collision response between two static objects - if (!solverBodyA || (!solverBodyA->m_originalBody && (!solverBodyB || !solverBodyB->m_originalBody))) + if (!solverBodyA || (solverBodyA->m_invMass.isZero() && (!solverBodyB || solverBodyB->m_invMass.isZero()))) return; int rollingFriction=1;