fix crash in Maya plugin, trying to access elements in a zero-length positions/rotations array.

This commit is contained in:
erwin.coumans
2008-09-11 00:57:53 +00:00
parent 93d1d24234
commit 32ab5d3691

View File

@@ -430,12 +430,19 @@ void rigidBodyArrayNode::computeRigidBodies(const MPlug& plug, MDataBlock& data)
}
m_rigid_bodies.resize(numBodies);
for(size_t i = 0; i < m_rigid_bodies.size(); ++i) {
m_rigid_bodies[i] = solver_t::create_rigid_body(collision_shape);
m_rigid_bodies[i]->set_transform(positions[i], rotations[i]);
solver_t::add_rigid_body(m_rigid_bodies[i]);
for(size_t i = 0; i < m_rigid_bodies.size(); ++i) {
m_rigid_bodies[i] = solver_t::create_rigid_body(collision_shape);
if (i < positions.size())
{
m_rigid_bodies[i]->set_transform(positions[i], rotations[i]);
} else
{
m_rigid_bodies[i]->set_transform(vec3f(0.f,0.f,0.f),quatf(1.f,0.f,0.f,0.f));
}
solver_t::add_rigid_body(m_rigid_bodies[i]);
}
data.outputValue(ca_rigidBodies).set(true);
data.setClean(plug);
}