fix crash in Maya plugin, trying to access elements in a zero-length positions/rotations array.
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@@ -430,12 +430,19 @@ void rigidBodyArrayNode::computeRigidBodies(const MPlug& plug, MDataBlock& data)
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}
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m_rigid_bodies.resize(numBodies);
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for(size_t i = 0; i < m_rigid_bodies.size(); ++i) {
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m_rigid_bodies[i] = solver_t::create_rigid_body(collision_shape);
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m_rigid_bodies[i]->set_transform(positions[i], rotations[i]);
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solver_t::add_rigid_body(m_rigid_bodies[i]);
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for(size_t i = 0; i < m_rigid_bodies.size(); ++i) {
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m_rigid_bodies[i] = solver_t::create_rigid_body(collision_shape);
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if (i < positions.size())
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{
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m_rigid_bodies[i]->set_transform(positions[i], rotations[i]);
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} else
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{
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m_rigid_bodies[i]->set_transform(vec3f(0.f,0.f,0.f),quatf(1.f,0.f,0.f,0.f));
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}
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solver_t::add_rigid_body(m_rigid_bodies[i]);
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}
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data.outputValue(ca_rigidBodies).set(true);
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data.setClean(plug);
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}
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