remove 'disableVRCamera' to fix issue #2390

This commit is contained in:
Erwin Coumans
2019-09-24 13:42:45 -07:00
parent b86bf6c571
commit 32c38cd3dc

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@@ -1276,7 +1276,10 @@ void EGLRendererVisualShapeConverter::render(const float viewMat[16], const floa
render(); render();
m_data->m_camera.disableVRCamera(); // don't disableVRCamera, see issue https://github.com/bulletphysics/bullet3/issues/2390
// todo: check out why
//
// m_data->m_camera.disableVRCamera();
//cout<<viewMat[4*0 + 0]<<" "<<viewMat[4*0+1]<<" "<<viewMat[4*0+2]<<" "<<viewMat[4*0+3] << endl; //cout<<viewMat[4*0 + 0]<<" "<<viewMat[4*0+1]<<" "<<viewMat[4*0+2]<<" "<<viewMat[4*0+3] << endl;
//cout<<viewMat[4*1 + 0]<<" "<<viewMat[4*1+1]<<" "<<viewMat[4*1+2]<<" "<<viewMat[4*1+3] << endl; //cout<<viewMat[4*1 + 0]<<" "<<viewMat[4*1+1]<<" "<<viewMat[4*1+2]<<" "<<viewMat[4*1+3] << endl;