allow to PyBullet.changeDynamics for all links in maximal coordinate rigid bodies
change snake.py to use useMaximalCoordinate = True by default
This commit is contained in:
@@ -33,9 +33,13 @@ class btRigidBody* MyMultiBodyCreator::allocateRigidBody(int urdfLinkIndex, btSc
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{
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btRigidBody::btRigidBodyConstructionInfo rbci(mass, 0, colShape, localInertiaDiagonal);
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rbci.m_startWorldTransform = initialWorldTrans;
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m_rigidBody = new btRigidBody(rbci);
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return m_rigidBody;
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btRigidBody* body = new btRigidBody(rbci);
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if (m_rigidBody == 0)
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{
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//only store the root of the multi body
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m_rigidBody = body;
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}
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return body;
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}
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class btMultiBodyLinkCollider* MyMultiBodyCreator::allocateMultiBodyLinkCollider(int /*urdfLinkIndex*/, int mbLinkIndex, btMultiBody* multiBody)
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@@ -7876,104 +7876,124 @@ bool PhysicsServerCommandProcessor::processChangeDynamicsInfoCommand(const struc
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}
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else
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{
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btRigidBody* rb = 0;
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if (body && body->m_rigidBody)
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{
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if (linkIndex == -1)
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{
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rb = body->m_rigidBody;
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}
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else
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{
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if (linkIndex >= 0 && linkIndex < body->m_rigidBodyJoints.size())
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{
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btRigidBody* parentRb = &body->m_rigidBodyJoints[linkIndex]->getRigidBodyA();
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btRigidBody* childRb = &body->m_rigidBodyJoints[linkIndex]->getRigidBodyB();
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rb = childRb;
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}
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}
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}
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if (rb)
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{
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_ACTIVATION_STATE)
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{
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if (clientCmd.m_changeDynamicsInfoArgs.m_activationState & eActivationStateEnableSleeping)
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{
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body->m_rigidBody->forceActivationState(ACTIVE_TAG);
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rb->forceActivationState(ACTIVE_TAG);
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}
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if (clientCmd.m_changeDynamicsInfoArgs.m_activationState & eActivationStateDisableSleeping)
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{
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body->m_rigidBody->forceActivationState(DISABLE_DEACTIVATION);
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rb->forceActivationState(DISABLE_DEACTIVATION);
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}
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if (clientCmd.m_changeDynamicsInfoArgs.m_activationState & eActivationStateWakeUp)
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{
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body->m_rigidBody->forceActivationState(ACTIVE_TAG);
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rb->forceActivationState(ACTIVE_TAG);
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}
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if (clientCmd.m_changeDynamicsInfoArgs.m_activationState & eActivationStateSleep)
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{
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body->m_rigidBody->forceActivationState(ISLAND_SLEEPING);
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rb->forceActivationState(ISLAND_SLEEPING);
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}
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_LINEAR_DAMPING)
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{
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btScalar angDamping = body->m_rigidBody->getAngularDamping();
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body->m_rigidBody->setDamping(clientCmd.m_changeDynamicsInfoArgs.m_linearDamping, angDamping);
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btScalar angDamping = rb->getAngularDamping();
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rb->setDamping(clientCmd.m_changeDynamicsInfoArgs.m_linearDamping, angDamping);
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_ANGULAR_DAMPING)
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{
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btScalar linDamping = body->m_rigidBody->getLinearDamping();
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body->m_rigidBody->setDamping(linDamping, clientCmd.m_changeDynamicsInfoArgs.m_angularDamping);
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btScalar linDamping = rb->getLinearDamping();
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rb->setDamping(linDamping, clientCmd.m_changeDynamicsInfoArgs.m_angularDamping);
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_CONTACT_STIFFNESS_AND_DAMPING)
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{
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body->m_rigidBody->setContactStiffnessAndDamping(clientCmd.m_changeDynamicsInfoArgs.m_contactStiffness, clientCmd.m_changeDynamicsInfoArgs.m_contactDamping);
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rb->setContactStiffnessAndDamping(clientCmd.m_changeDynamicsInfoArgs.m_contactStiffness, clientCmd.m_changeDynamicsInfoArgs.m_contactDamping);
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_RESTITUTION)
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{
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body->m_rigidBody->setRestitution(restitution);
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rb->setRestitution(restitution);
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_LATERAL_FRICTION)
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{
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body->m_rigidBody->setFriction(lateralFriction);
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rb->setFriction(lateralFriction);
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_SPINNING_FRICTION)
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{
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body->m_rigidBody->setSpinningFriction(spinningFriction);
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rb->setSpinningFriction(spinningFriction);
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_ROLLING_FRICTION)
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{
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body->m_rigidBody->setRollingFriction(rollingFriction);
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rb->setRollingFriction(rollingFriction);
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_FRICTION_ANCHOR)
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{
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if (clientCmd.m_changeDynamicsInfoArgs.m_frictionAnchor)
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{
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body->m_rigidBody->setCollisionFlags(body->m_rigidBody->getCollisionFlags() | btCollisionObject::CF_HAS_FRICTION_ANCHOR);
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rb->setCollisionFlags(rb->getCollisionFlags() | btCollisionObject::CF_HAS_FRICTION_ANCHOR);
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}
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else
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{
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body->m_rigidBody->setCollisionFlags(body->m_rigidBody->getCollisionFlags() & ~btCollisionObject::CF_HAS_FRICTION_ANCHOR);
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rb->setCollisionFlags(rb->getCollisionFlags() & ~btCollisionObject::CF_HAS_FRICTION_ANCHOR);
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}
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_MASS)
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{
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btVector3 localInertia;
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if (body->m_rigidBody->getCollisionShape())
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if (rb->getCollisionShape())
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{
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body->m_rigidBody->getCollisionShape()->calculateLocalInertia(mass, localInertia);
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rb->getCollisionShape()->calculateLocalInertia(mass, localInertia);
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}
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body->m_rigidBody->setMassProps(mass, localInertia);
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rb->setMassProps(mass, localInertia);
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_LOCAL_INERTIA_DIAGONAL)
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{
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btScalar orgMass = body->m_rigidBody->getInvMass();
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btScalar orgMass = rb->getInvMass();
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if (orgMass > 0)
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{
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body->m_rigidBody->setMassProps(mass, newLocalInertiaDiagonal);
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rb->setMassProps(mass, newLocalInertiaDiagonal);
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}
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_ANISOTROPIC_FRICTION)
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{
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body->m_rigidBody->setAnisotropicFriction(anisotropicFriction);
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rb->setAnisotropicFriction(anisotropicFriction);
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_CONTACT_PROCESSING_THRESHOLD)
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{
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body->m_rigidBody->setContactProcessingThreshold(clientCmd.m_changeDynamicsInfoArgs.m_contactProcessingThreshold);
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rb->setContactProcessingThreshold(clientCmd.m_changeDynamicsInfoArgs.m_contactProcessingThreshold);
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_CCD_SWEPT_SPHERE_RADIUS)
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{
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body->m_rigidBody->setCcdSweptSphereRadius(clientCmd.m_changeDynamicsInfoArgs.m_ccdSweptSphereRadius);
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rb->setCcdSweptSphereRadius(clientCmd.m_changeDynamicsInfoArgs.m_ccdSweptSphereRadius);
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//for a given sphere radius, use a motion threshold of half the radius, before the ccd algorithm is enabled
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body->m_rigidBody->setCcdMotionThreshold(clientCmd.m_changeDynamicsInfoArgs.m_ccdSweptSphereRadius / 2.);
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rb->setCcdMotionThreshold(clientCmd.m_changeDynamicsInfoArgs.m_ccdSweptSphereRadius / 2.);
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}
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}
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}
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@@ -12,9 +12,10 @@ plane = p.createCollisionShape(p.GEOM_PLANE)
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p.createMultiBody(0,plane)
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useMaximalCoordinates = False
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useMaximalCoordinates = True
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sphereRadius = 0.25
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colBoxId = p.createCollisionShapeArray([p.GEOM_BOX, p.GEOM_SPHERE],radii=[sphereRadius+0.03,sphereRadius+0.03], halfExtents=[[sphereRadius,sphereRadius,sphereRadius],[sphereRadius,sphereRadius,sphereRadius]])
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#colBoxId = p.createCollisionShapeArray([p.GEOM_BOX, p.GEOM_SPHERE],radii=[sphereRadius+0.03,sphereRadius+0.03], halfExtents=[[sphereRadius,sphereRadius,sphereRadius],[sphereRadius,sphereRadius,sphereRadius]])
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colBoxId = p.createCollisionShape(p.GEOM_BOX,halfExtents=[sphereRadius,sphereRadius,sphereRadius])
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mass = 1
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visualShapeId = -1
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@@ -49,10 +50,12 @@ sphereUid = p.createMultiBody(mass,colBoxId,visualShapeId,basePosition,baseOrien
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p.setGravity(0,0,-10)
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p.setRealTimeSimulation(0)
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anistropicFriction = [1,0.01,0.01]
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p.changeDynamics(sphereUid,-1,lateralFriction=2,anisotropicFriction=anistropicFriction)
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p.getNumJoints(sphereUid)
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for i in range (p.getNumJoints(sphereUid)):
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p.getJointInfo(sphereUid,i)
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p.changeDynamics(sphereUid,i,lateralFriction=2,anisotropicFriction=[1,0.01,0.01])#0,0,0])#1,0.01,0.01])
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p.changeDynamics(sphereUid,i,lateralFriction=2,anisotropicFriction=anistropicFriction)
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dt = 1./240.
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SNAKE_NORMAL_PERIOD=0.1#1.5
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