Create project file for BussIK inverse kinematics library (premake, cmake)
URDF/SDF: add a flag to force concave mesh collisiofor static objects. <collision concave="yes" name="pod_collision"> VR: support teleporting using buttong, allow multiple controllers to be used, fast wireframe rendering, Turn off warnings about deprecated C routine in btScalar.h/b3Scalar.h Add a dummy return to stop a warning Expose defaultContactERP in shared memory api/pybullet. First start to expose IK in shared memory api/pybullet (not working yet)
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@@ -27,8 +27,9 @@ struct CommonRenderInterface
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virtual CommonCameraInterface* getActiveCamera()=0;
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virtual void setActiveCamera(CommonCameraInterface* cam)=0;
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virtual void renderScene()=0;
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virtual void renderScene()=0;
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virtual void renderSceneInternal(int renderMode=B3_DEFAULT_RENDERMODE){};
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virtual int getScreenWidth() = 0;
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virtual int getScreenHeight() = 0;
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