Create project file for BussIK inverse kinematics library (premake, cmake)
URDF/SDF: add a flag to force concave mesh collisiofor static objects. <collision concave="yes" name="pod_collision"> VR: support teleporting using buttong, allow multiple controllers to be used, fast wireframe rendering, Turn off warnings about deprecated C routine in btScalar.h/b3Scalar.h Add a dummy return to stop a warning Expose defaultContactERP in shared memory api/pybullet. First start to expose IK in shared memory api/pybullet (not working yet)
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@@ -489,6 +489,9 @@ bool UrdfParser::parseCollision(UrdfCollision& collision, TiXmlElement* config,
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if (name_char)
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collision.m_name = name_char;
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const char *concave_char = config->Attribute("concave");
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if (concave_char)
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collision.m_flags |= URDF_FORCE_CONCAVE_TRIMESH;
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return true;
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}
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