Create project file for BussIK inverse kinematics library (premake, cmake)
URDF/SDF: add a flag to force concave mesh collisiofor static objects. <collision concave="yes" name="pod_collision"> VR: support teleporting using buttong, allow multiple controllers to be used, fast wireframe rendering, Turn off warnings about deprecated C routine in btScalar.h/b3Scalar.h Add a dummy return to stop a warning Expose defaultContactERP in shared memory api/pybullet. First start to expose IK in shared memory api/pybullet (not working yet)
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@@ -75,11 +75,22 @@ struct UrdfVisual
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UrdfMaterial m_localMaterial;
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};
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enum UrdfCollisionFlags
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{
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URDF_FORCE_CONCAVE_TRIMESH=1,
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};
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struct UrdfCollision
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{
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btTransform m_linkLocalFrame;
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UrdfGeometry m_geometry;
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std::string m_name;
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int m_flags;
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UrdfCollision()
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:m_flags(0)
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{
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}
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};
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struct UrdfJoint;
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