Create project file for BussIK inverse kinematics library (premake, cmake)
URDF/SDF: add a flag to force concave mesh collisiofor static objects. <collision concave="yes" name="pod_collision"> VR: support teleporting using buttong, allow multiple controllers to be used, fast wireframe rendering, Turn off warnings about deprecated C routine in btScalar.h/b3Scalar.h Add a dummy return to stop a warning Expose defaultContactERP in shared memory api/pybullet. First start to expose IK in shared memory api/pybullet (not working yet)
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@@ -15,7 +15,9 @@ struct SimpleCamera : public CommonCameraInterface
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virtual void getCameraViewMatrix(float m[16]) const;
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virtual void setVRCamera(const float viewMat[16], const float projectionMatrix[16]);
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virtual void setVRCameraOffsetTransform(const float offset[16]);
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virtual void disableVRCamera();
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virtual bool isVRCamera() const;
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virtual void getCameraTargetPosition(float pos[3]) const;
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