Create project file for BussIK inverse kinematics library (premake, cmake)

URDF/SDF: add a flag to force concave mesh collisiofor static objects. <collision concave="yes" name="pod_collision">
VR: support teleporting using buttong, allow multiple controllers to be used, fast wireframe rendering,
Turn off warnings about deprecated C routine in btScalar.h/b3Scalar.h
Add a dummy return to stop a warning
Expose defaultContactERP in shared memory api/pybullet.
First start to expose IK in shared memory api/pybullet (not working yet)
This commit is contained in:
erwin coumans
2016-09-08 15:15:58 -07:00
parent 630fcda38b
commit 32eccdff61
43 changed files with 791 additions and 144 deletions

View File

@@ -50,6 +50,7 @@ struct b3RobotSimLoadFileArgs
}
};
struct b3RobotSimLoadFileResults
{
b3AlignedObjectArray<int> m_uniqueObjectIds;
@@ -81,6 +82,35 @@ struct b3JointMotorArgs
}
};
enum b3InverseKinematicsFlags
{
B3_HAS_IK_TARGET_ORIENTATION=1,
};
struct b3RobotSimInverseKinematicArgs
{
int m_bodyUniqueId;
double* m_currentJointPositions;
int m_numPositions;
double m_endEffectorTargetPosition[3];
double m_endEffectorTargetOrientation[3];
int m_flags;
b3RobotSimInverseKinematicArgs()
:m_bodyUniqueId(-1),
m_currentJointPositions(0),
m_numPositions(0),
m_flags(0)
{
}
};
struct b3RobotSimInverseKinematicsResults
{
int m_bodyUniqueId;
double* m_calculatedJointPositions;
int m_numPositions;
};
class b3RobotSimAPI
{
@@ -113,6 +143,8 @@ public:
void setNumSimulationSubSteps(int numSubSteps);
bool calculateInverseKinematics(const struct b3RobotSimInverseKinematicArgs& args, struct b3RobotSimInverseKinematicsResults& results);
void renderScene();
void debugDraw(int debugDrawMode);
};