updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont
fix debug drawing of btMultiSphereShape added box2d demo added experimental gpu 2d demo
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@@ -25,14 +25,60 @@ subject to the following restrictions:
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#include <OpenGL/glu.h>
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#include <GLUT/glut.h>
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#else
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#ifndef _WINDOWS
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#include <GL/glut.h>
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#else
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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#endif
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#ifdef _WINDOWS
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#define BT_KEY_K 'K'
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#define BT_KEY_LEFT VK_LEFT
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#define BT_KEY_RIGHT VK_RIGHT
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#define BT_KEY_UP VK_UP
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#define BT_KEY_DOWN VK_DOWN
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#define BT_KEY_F1 VK_F1
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#define BT_KEY_F2 VK_F2
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#define BT_KEY_F3 VK_F3
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#define BT_KEY_F4 VK_F4
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#define BT_KEY_F5 VK_F5
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#define BT_KEY_PAGEUP VK_PRIOR
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#define BT_KEY_PAGEDOWN VK_NEXT
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#define BT_KEY_END VK_END
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#define BT_KEY_HOME VK_HOME
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#else
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#define BT_KEY_K 'k'
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#define BT_KEY_LEFT GLUT_KEY_LEFT
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#define BT_KEY_RIGHT GLUT_KEY_RIGHT
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#define BT_KEY_UP GLUT_KEY_UP
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#define BT_KEY_DOWN GLUT_KEY_DOWN
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#define BT_KEY_F1 GLUT_KEY_F1
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#define BT_KEY_F2 GLUT_KEY_F2
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#define BT_KEY_F3 GLUT_KEY_F3
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#define BT_KEY_F4 GLUT_KEY_F4
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#define BT_KEY_F5 GLUT_KEY_F5
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#define BT_KEY_PAGEUP GLUT_KEY_PAGE_UP
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#define BT_KEY_PAGEDOWN GLUT_KEY_PAGE_DOWN
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#define BT_KEY_END GLUT_KEY_END
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#define BT_KEY_HOME GLUT_KEY_HOME
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#define BT_ACTIVE_ALT GLUT_ACTIVE_ALT
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#define BT_ACTIVE_CTRL GLUT_ACTIVE_ALT
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#define BT_ACTIVE_SHIFT GLUT_ACTIVE_SHIFT
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#endif
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#if BT_USE_FREEGLUT
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#include "GL/freeglut_ext.h" //to be able to return from glutMainLoop()
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#endif
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class DemoApplication;
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int glutmain(int argc, char **argv,int width,int height,const char* title,DemoApplication* demoApp);
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