start implementing ray-convex on GPU (work-in-progress)
This commit is contained in:
@@ -457,7 +457,7 @@ int b3GpuRigidBodyPipeline::registerPhysicsInstance(float mass, const float* po
|
||||
|
||||
void b3GpuRigidBodyPipeline::castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults)
|
||||
{
|
||||
this->m_data->m_raycaster->castRaysHost(rays,hitResults,
|
||||
this->m_data->m_raycaster->castRays(rays,hitResults,
|
||||
getNumBodies(),this->m_data->m_narrowphase->getBodiesCpu(),
|
||||
m_data->m_narrowphase->getNumCollidablesGpu(), m_data->m_narrowphase->getCollidablesCpu(), m_data->m_narrowphase->getInternalData()
|
||||
);
|
||||
|
||||
Reference in New Issue
Block a user