added basic RaycastVehicle support, and CcdPhysicsEnvironment::getAppliedImpulse(int constraintId), this value is useful as treshold to break constraints.
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@@ -14,4 +14,6 @@ ADD_LIBRARY(LibBulletDynamics
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Dynamics/BU_Joint.cpp
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Dynamics/ContactJoint.cpp
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Dynamics/RigidBody.cpp
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Vehicle/RaycastVehicle.cpp
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Vehicle/WheelInfo.cpp
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)
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