added basic RaycastVehicle support, and CcdPhysicsEnvironment::getAppliedImpulse(int constraintId), this value is useful as treshold to break constraints.
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@@ -1,7 +1,8 @@
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SubDir TOP BulletDynamics ;
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Library bulletdynamics :
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[ Wildcard ConstraintSolver : *.h *.cpp ]
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[ Wildcard Dynamics : *.h *.cpp ]
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;
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Recurse InstallHeader : .h ;
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SubDir TOP BulletDynamics ;
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Library bulletdynamics :
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[ Wildcard ConstraintSolver : *.h *.cpp ]
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[ Wildcard Dynamics : *.h *.cpp ]
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[ Wildcard Vehicle : *.h *.cpp ]
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;
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Recurse InstallHeader : .h ;
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