added basic RaycastVehicle support, and CcdPhysicsEnvironment::getAppliedImpulse(int constraintId), this value is useful as treshold to break constraints.
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32
BulletDynamics/Vehicle/VehicleRaycaster.h
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32
BulletDynamics/Vehicle/VehicleRaycaster.h
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/*
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* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies.
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* Erwin Coumans makes no representations about the suitability
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* of this software for any purpose.
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* It is provided "as is" without express or implied warranty.
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*/
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#ifndef VEHICLE_RAYCASTER_H
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#define VEHICLE_RAYCASTER_H
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#include "SimdVector3.h"
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/// VehicleRaycaster is provides interface for between vehicle simulation and raycasting
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struct VehicleRaycaster
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{
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struct VehicleRaycasterResult
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{
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VehicleRaycasterResult() :m_distFraction(-1.f){};
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SimdVector3 m_hitPointInWorld;
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SimdVector3 m_hitNormalInWorld;
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SimdScalar m_distFraction;
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};
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virtual void* CastRay(const SimdVector3& from,const SimdVector3& to, VehicleRaycasterResult& result) = 0;
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};
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#endif //VEHICLE_RAYCASTER_H
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