added basic RaycastVehicle support, and CcdPhysicsEnvironment::getAppliedImpulse(int constraintId), this value is useful as treshold to break constraints.

This commit is contained in:
ejcoumans
2006-08-29 23:55:32 +00:00
parent e1b85d1969
commit 334ce42650
15 changed files with 1033 additions and 19 deletions

View File

@@ -335,8 +335,8 @@ m_enableSatCollisionDetection(false)
{
m_triggerCallbacks[i] = 0;
}
//if (!dispatcher)
// dispatcher = new CollisionDispatcher();
if (!dispatcher)
dispatcher = new CollisionDispatcher();
if(!pairCache)
@@ -1834,3 +1834,18 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::CreateConeController(float conera
return sphereController;
}
float CcdPhysicsEnvironment::getAppliedImpulse(int constraintid)
{
std::vector<TypedConstraint*>::iterator i;
for (i=m_constraints.begin();
!(i==m_constraints.end()); i++)
{
TypedConstraint* constraint = (*i);
if (constraint->GetUserConstraintId() == constraintid)
{
return constraint->GetAppliedImpulse();
}
}
return 0.f;
}