added basic RaycastVehicle support, and CcdPhysicsEnvironment::getAppliedImpulse(int constraintId), this value is useful as treshold to break constraints.
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@@ -39,6 +39,8 @@ class PHY_IPhysicsEnvironment
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float axisX,float axisY,float axisZ)=0;
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virtual void removeConstraint(int constraintid)=0;
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virtual float getAppliedImpulse(int constraintid){ return 0.f;}
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virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
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float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ)=0;
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