apply newForceTorque.diff patch: it will allow to report
joint reaction force/torque, while using impulse-based response for btMultiBody
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@@ -18,6 +18,7 @@ subject to the following restrictions:
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#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
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#define BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
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class btMultiBody;
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class btMultiBodyConstraint;
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@@ -85,6 +86,10 @@ public:
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virtual void debugDrawMultiBodyConstraint(btMultiBodyConstraint* constraint);
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void forwardKinematics();
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virtual void clearForces();
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virtual void clearMultiBodyConstraintForces();
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virtual void clearMultiBodyForces();
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virtual void applyGravity();
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};
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#endif //BT_MULTIBODY_DYNAMICS_WORLD_H
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