Add rudimentary 'saveWorld' command in shared memory API and pybullet, see examples/pybullet/saveWorld.py
Use trilinear filtering instead of bilinear
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@@ -1465,7 +1465,9 @@ void GLInstancingRenderer::renderSceneInternal(int renderMode)
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#endif//OLD_SHADOWMAP_INIT
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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float l_ClampColor[] = {1.0, 1.0, 1.0, 1.0};
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glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, l_ClampColor);
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