Add rudimentary 'saveWorld' command in shared memory API and pybullet, see examples/pybullet/saveWorld.py

Use trilinear filtering instead of bilinear
This commit is contained in:
erwincoumans
2016-10-12 23:03:36 -07:00
parent 7cb8756c28
commit 33d9603e16
12 changed files with 277 additions and 9 deletions

View File

@@ -1465,7 +1465,9 @@ void GLInstancingRenderer::renderSceneInternal(int renderMode)
#endif//OLD_SHADOWMAP_INIT
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
float l_ClampColor[] = {1.0, 1.0, 1.0, 1.0};
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, l_ClampColor);