Add rudimentary 'saveWorld' command in shared memory API and pybullet, see examples/pybullet/saveWorld.py

Use trilinear filtering instead of bilinear
This commit is contained in:
erwincoumans
2016-10-12 23:03:36 -07:00
parent 7cb8756c28
commit 33d9603e16
12 changed files with 277 additions and 9 deletions

View File

@@ -126,7 +126,7 @@ void InternalOpenGL2RenderCallbacks::updateTexture(sth_texture* texture, sth_gly
texture->m_texels = (unsigned char*)malloc(textureWidth*textureHeight);
memset(texture->m_texels,0,textureWidth*textureHeight);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, textureWidth, textureHeight, 0, GL_RED, GL_UNSIGNED_BYTE, texture->m_texels);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
assert(glGetError()==GL_NO_ERROR);
@@ -187,7 +187,7 @@ void InternalOpenGL2RenderCallbacks::render(sth_texture* texture)
bool useFiltering = false;
if (useFiltering)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
} else
{